Re/Fate
  • Welcome to Re/Fate XTCG
  • Game Setting
  • Fundamentals
    • Card Types
      • Knight Cards
      • Refraction Cards
    • Deck Building Rules
    • Grid Battlefield
    • Game Flow + Cycle + Phases
    • Battle / Clash
    • Recharge
    • How to Refract
    • How to Win?
  • Detailed Action in phases
    • Synergy Core "Squad"
    • Battle core "Assistance cards"
    • Retreat
  • Special States and Abilities.
    • Ailments States
  • Vocabulary
    • 🖥️Vocabulary
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  1. Fundamentals
  2. Card Types

Refraction Cards

PreviousKnight CardsNextDeck Building Rules

Last updated 1 year ago

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These cards are optional, they are not necessary to play, but they provide a unique level of strategy almost impossible to face without using refractions in your game.

Card Anatomy:

These cards are optional, they are not necessary to play, but they provide a unique level of strategy almost impossible to face without using refractions in your game.

  1. Requisites to be summoned: Number of knights needed from each house to call this card to the battlefield.

  2. Type of unit: This indicates whether the Refraction is, an independent unit or if it joins a unit when enter the game and how it does so.