Re/Fate
  • Welcome to Re/Fate XTCG
  • Game Setting
  • Fundamentals
    • Card Types
      • Knight Cards
      • Refraction Cards
    • Deck Building Rules
    • Grid Battlefield
    • Game Flow + Cycle + Phases
    • Battle / Clash
    • Recharge
    • How to Refract
    • How to Win?
  • Detailed Action in phases
    • Synergy Core "Squad"
    • Battle core "Assistance cards"
    • Retreat
  • Special States and Abilities.
    • Ailments States
  • Vocabulary
    • 🖥️Vocabulary
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  • How to battle:
  • Clash special term:

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  1. Fundamentals

Battle / Clash

PreviousGame Flow + Cycle + PhasesNextRecharge

Last updated 1 year ago

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How to battle:

  • The attacking player reveals any of his support cards assigned to one of his knight units.

  • Check the impact areas of the assistant card.

  • If there are enemy units in that areas proceed to the Clash, otherwise send that assistance card to the corresponding discard pile, and go on to reveal the assistance card of another unit.

Clash:

  • The defending player reveals the assistance card assigned to the units involved in this Clash.

  • If the attacker's assistance card shares damage type with the assistance card revealed by the defender, then the hit is blocked. Otherwise the defending unit receives the impact and is completely defeated.

  • Players send the used assistance cards to the corresponding discard pile and then the defeated knight units if any.

Repeat this process until the attacking player has revealed all of his assist cards.


Clash special term:

Succesfull impact: Impact cells hit at least one unit.

Skill Fail: The assistance card doesn't impact any unit.

Succesfully parry: The attacking card is succesfully blocked.

Parry failed: The blocking card fails.